TRIBOAR UNDER 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ÉÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍ» 0º º º º Û º Û º º º º º ÉÍÍÍÍ º º º ÉÍÍÍÍÍÍ͹ º 1º º º º23 º º º º º º º º ÌÍÍÍÍÍÍ͹ ÍÍÍͺ º º º ÌÍÍÍÍÍS͹ 2º º º º º º 34º Û Û º Ì Í ¹ º ÌÍÍÍÍ ÌÛÛÛÍÍÍÍÊÍÍÍËÛÛÛÊÍÍ͹ º º 3º º 1 º º º º Û 33º º º ÌÍÍÍÊÛÛÛËÛÛÛ¹ ÍÍÍÍÎÍÍÍÍÍÍÍËÍnÍÊÍÍÍÍÍÍÍÊÍÍÍËÛÛÛÎÍÍÍÍÛÛÛ¹ 4º º º º º º º º º º º º ÌÍÍÍÍ º º ÉÍÍÍÍÍÍÍ» º º º 5º27 º29 º º º S º º º e º ÌÛÛÛËÍÍÍÊÛÛÛËÍÍͼ º ÍÍÍÍÎÛÛÛÍÍÍ͹ º º º ÌÍÍÍÍÍS͹ 6º º º º º21 º º º20 º º º 22º º º º ÉÍÍÍÎÍÍÍÍ º º º ÈÍÍͼ º º º 7º º28 º30 º 2 S24 º º º º º º ÌÛÛÛÊÛÛÛËÍÍͼ º º ÉÍÍͼ º ÈÍÍÍÍÍÍÍÍÍÍͼ º º 8º º º 3 º º º º º º º ÉÍÍÍÎÍÍͼ º ÉÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÎÍÍÍÍÍÍ͹ 9º 13 º º 4 º25 º º Û º 16 º ÌÍÍÍÍÍÍÍÊÛÛÛÎÛÛÛ¼ ÉÍÍÍÎÍÍÍÍÍÍ͹ ÉÍÍÍËÍÍÍËÍÍÍËÍÍÍÎÛÛÛÊÍSÍ» º 10º º Û 5 º º17 º º º º Û º º º º ÌÍÍ͹ Ìßßß¹ º ÌÍÍ͹ 11º º Û 6 º 18º S º Û 15º ÌÍÍÍÍÍÍÍËßßßÊÍÍÍ» ÌÍÍ͹ ÌÜÜܹ º ÌÍÍ͹ 12º º31 º Û 7 º º17 º º º º Û º º º º º ÌÍÍÍÎÍÍÍÍÍÍ͹ ÈÍÍÍÊÍÍÍÊÍÍÍÊÍÍÍÎÛÛÛËÍÍͼ º 13º 14 Û º Û 8 º S Û º º ÌÍÍÍËÍÍÍÎÍÍÍËÍÍ͹ ÌÍÍ͹ ÉÍÍÍÎÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÊÍÍ͹ º 14º12 Û º11 Û º S º º Û 18 º Û º º º º º º º º º º º º º º 15º26 º Û º Û9 º10 º º Û32 º Û19 º ÈÍÍÍÊÍÍÍÊÍÍÍÊÍÍÍÊÍÍÍÊÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍͼ S = Two-Way Secret Door n = One-Way Secret Door, north to south e = One-Way Secret Door, east to west TRIBOAR UNDER MAP KEY 1. Looking up, you can no longer see your rope. from Triboar (2,3) 2. There is a large wooden desk in this room, and maps cover the walls. 3. The large chair behind the desk starts to turn around, and a womans voice snarls, 'It's about time, fool!' The chair completes its turn, and the woman's eyes widen in surprise. 'Well, well. What a surprise. I'm going to have to take care of those buffoons for allowing you in here. But first, I will take care of you! Guards!' Sorceress, Iron Golems, and Cloud Giant Shamans 4. You open the door and find giants chained to the walls. Do you free them? One of the giants stops before walking out, 'OUr thanks, small one. We did not think they would capture us, but they have proven their power. We shall help you if we can, and remove the debt.' With that the last giant steps out. 5. You open the door only to be attacked! Fire Giants and Red Dragon 6. A number of dwarves are here. They look at you as you open the door. Do you free them? The dwarves rush out the door. One calls back to you, 'Thank ye! We'll find our own way out.' 7. You try to explain to the prisoners that you are here to help, but they do not hear and attack! Ogre Magi and Ogre Shamans 8. You look through a slot on the door and see prisoners, dwarven, elven, and human alike. There is a key close by. Do you wish to unlock the door? You open the door and the prisoners fall back from the light. One man, however, steps forward, 'Another come to torment us? What else can you do except kill us? Do it!' You explain that you have nothing to do with the people here and that they are free to go. The prisoners waste no time in leaving. The tall man just looks at you and finally says, 'My name is Borth Jhandelspar. I am a guide from Triboar who has gotten a bit too close to what they have hidden here. I owe you my life, but can only repay you with the little knowledge I have. I have heard that there are two exits from this place. Search carefully.' With that, he thanks you and strides out the room. 9. The door is locked. Do you wish to try and open it? damage and teleport out to Triboar 10. A door appears in the wall to your right. As you step through it and try the locked door in front of you again and find that it is now open. As you step through it, but the door closes behind you and will not budge. The only exit you can find is the door ahead of you and to the left.' to (3,15) 11. There is a small army gathering here and they intend to practice on you. Fire Giant Mages, Mammoths, Zhentil fighter, and Goblins 12. You walk into a room filled with various angry looking monsters. The man you saw in Triboar is here. He sees you and says, 'I don't know how you got here, but we will take care of you now, and the Kraken victory over the Sword Coast will be all the better for the experience!' And with that he casts a spell in your direction The spell rebounds off the wall in your direction! Mage, Stone Golems, and Trolls 13. Entrance from Triboar (1,8) 14. As you enter the room you see a mage in beautiful, flowing robes addressing a group of hobgoblins. A hill giant sits in one corner, ignoring the richly clad speaker. '...that the road to Longsaddle is cut, our forces will start to strangle Waterdeep and Neverwinter. And the blame will --' The mage sees you and screams to the others, 'Attack!' Mage, Hill Giant, Hobgoblins (5.3K exp) Among the mages belongings you find a small chest. TICKET In one wall of the room you find a secret door, which leads to a stairway. Climbing it, you emerge from a small cave and are again standing in the middle of the road. to Triboar (1,10) 15. Entrance from Triboar (5,4) 16. Harpy and Phase Spiders (4.9K exp) 17. A large group of wyverns is defending this part of the passage, but despite their great superiority they don't move forward to attack you. Do you attack them or stay where you are? You move away. Wyverns (11.9K exp) 18. Kraken Spies, Ice Hounds, Evil Clerics (4.1K exp) In a pocket of the clerics, you find a slip of paper that reads: 'Hidden door, W end of S corridor. Push. Do not go without a Kraken.' 19. Beholder, Umber Hulk, and Kraken Spies (33.5K exp) You find a document filled with numbers describing the defenses of all the towns and villages of the Sword Coast. The top page is adorned with the picture of a purple squid and says: 'Most esteemed Lord Geldarr: Herein lies the information for which you have most generously provided. We have included the defensive force estimates for Luskan as you requested To confirm, after your attack is successful our operations in Triboar shall be moved to what is now the Shrine to Tyr, and our areas in Yartar shall remain under our control. We shall also gain the privileges of free movement throughout the Sword Coast for the purpose of directing and reporting to you any remaining resistance to your rule, for which we shall be paid as agreed upon in your letter. May the self-righteous seafarers destroy themselves and your brilliant plan be crowned with victory. K.' LETTER WITH SQUID EMBLEM In the back corner of the room you find a stairway. Climbing it, you find yourself back in the small residence through which you first entered the Kraken complex. 20. Entrance from Triboar (9,1) 21. Dracoliches, Driders, and Bullette (61.9K exp) 22. Efreet and Rock Reptiles (9.6K exp) Crumpled in the monster's pocket is a note that reads: 'Tell the man at the dock in Neverwinter the password is '_______' for travel to the Purple Rocks' Searching the walls of the room, you find a series of hand-holds that form a ladder. Climbing it, you emerge from a small opening and are standing once again in the middle of the road. 23. The sound of a metal door clanging shut rings in the distance. 24. Searching carefully, you find a secret door ahead of you. 25. You hear sounds of movement from the nearby rooms. 26. Searching the wall to the south you find a portal and step through to Triboar (5,15) 27. This appears to be a vast barracks area, filled with multi-level bunks. Ogres, Goblins, Ogre Shaman, Hobgoblins (10K exp) 28. Hobgoblins, Hill Giants, Cloud Giant (12K exp) 29. Hobgoblins, Hill Giants, Fire Giant Mages (13.1K exp) 30. Hell Hounds, Ogres, and Yeti (3.3K exp) 31. Hobgoblins, Minotaurs, and Cryo Snakes (3.9K exp) 32. Owlbears 33. Banshees and Giant Skeletons (7.8K exp) 34. Ghouls, Mummies, and Harpies (5.0K exp)